- GTA San Andreas Red Orchestra 2 Weapons Pack Mod was downloaded 4511 times and it has 10.00 of 10 points so far. Download it now for GTA San Andreas!
- Rising Storm/Red Orchestra 2 Multiplayer. Weapons and their unlocks. By Branik and 2 collaborators. Largest guide to weapons of RO2 and RS as well as their.
Day 1 Unlock of the Elite Assault Weapons (MKb 42(H) and AVT-40) and Semi Auto Sniper Weapons (SVT-40 and G 41(W) (I believe these can be both unlocked through gameplay, but there's no microtransactions in Red Orchestra 2) Two new characters for Killing Floor - Russian and German Soldier Re-enactors. Not worth it, I think. Red Orchestra 2: Heroes of Stalingrad and Rising Storm GOTY, now known as Rising Storm/Red Orchestra 2 GOTY on Steam, is a tactical multiplayer first-person shooter video game set during World War II, developed and published by Tripwire Interactive.It is a sequel to Red Orchestra: Ostfront 41-45.The title focuses heavily on the Battle of Stalingrad and the Pacific Theater.
RO Specific console commands:
Listplayers (gives a list of players on the server with their hash id's default ut2004 listplayers only gave player names with a number)
Admin Restartgame (starts the game up again without having to reload the map)
Cheat Codes:
CHEATSENABLED - (Allows cheating commands in single-player mode but disables unlocking characters from being obtained}
ALLAMMO
ALLWEAPONS
FLY
GHOST - (no clip basically)
GOD
LOADED - (Bestows all weapons, ammo, and 100 adrenaline)
TELEPORT - (Teleports you to wherever your crosshair is pointing)
WALK - (Stops FLY or GHOST command and drops you to the ground)
Player/Bot Commands:
ADDBOTS [number]
BEHINDVIEW 1 - (Changes to 3rd perspective view)
BEHINDVIEW 0 - (Changes to 1st person view)
DISCONNECT - (Disconnects from current server)
EXIT - (Quits the game)
KILLBOTS
OPEN [IP adress] - (Connects to a specific server IP)
QUIT - (Quits the game)
RECONNECT
SWITCHLEVEL [mapname]
SWITCHTEAM
SUICIDE
TEAMSAY [text] - (Displays your message in team chat)
PLAYERSONLY - (Freezes/pauses the Bots)
SAY [text] - (Displays your message in global chat)
SETNAME [playername]
SET INPUT [key] [command] - (Binds a key to a command such as 'SET INPUT L LOADED')
Statistics
MEMSTAT - (Displays Windows memory usage)
STAT ALL - (Shows all stats)
STAT AUDIO - (Shows audio stats)
STAT FPS
STAT GAME - (Displays game stats)
STAT HARDWARE - (Shows hardware stats)
STAT NET - (Shows network game play stats)
STAT NONE - (Turns off all stats)
STAT RENDER - (Displays rendering statistics)
Demo Commands
DEMOPLAY [demoname]
DEMOREC [demoname]
STOPDEMO
Admin Commands
ADMIN SWITCHLEVEL [mapname?game= gametype?mutator= mutator] - (Changes the current level to the specified level, game type, and mutators)
ADMIN [command] - (to use other commands not in this section)
ADMINLOGIN [password] - (Logs the administrator onto the server using the specified password)
ADMINLOGOUT
ADMIN SET UWeb.Webserver bEnabled True - (Enables the remote admin check your redorchestra.ini file UWeb.Webserver is the header, bEnabled is the setting, and True is the value this can be used to change any INI file setting while ingame)
ADMIN KICK [playername]
ADMIN KICKBAN [playername]
ADMIN RESETGAME (resets the map to beginning values)
ADMIN RESTARTMAP (completely reloads the map up again)
LISTPLAYERS (gives a list of all players with hash id and player number to kick someone with a weird name you can use admin kick 2, if the number of the annoying person is 2)
Other Commands
BRIGHTNESS [number] - (Changes the brightness level to a specified number)
CDTRACK [number] - (Plays the specified CD track number)
CONFIGHASH - (Displays configuration info)
CONTRAST [number]
DEBUG CRASH - (Tests crashes the game with an error)
DEBUG EATMEM - (Tests memory allocation until full)
DEBUG GPF - {Tests crashes the game with a general protection fault error)
DEBUG RECURSE - (Tests crashes the game by infinite recursion)
DUMPCACHE - (Displays the memory cache contents)
EXEC [filename] - (Executes a file in the UT2003/system/ directory by default)
FLUSH - (Flushes all cache and relights)
FOV [number] - (Changes the field of view to the specified number)
FIXEDVISIBILITY - (For testing your own level. Fixes the engine's visibility from your current point of view. You can walk around and see what exactly is being drawn, check that antiportals are working,etc.Enter it again to turn it off)
GAMMA [number]
GETCOLORDEPTHS - (Displays the maximum color depth supported by your hardware)
GETCURRENT COLORDEPTHS - (Displays your current color depth)
GETCURRENTRES - (Displays your current resolution)
GETCURRENT TICKRATE - (' ' tick rate)
GETMAXTICKRATE - (Displays the maximum allowed tick rate)
MUSICORDER [number] - (Change to a current track in the song (0=ambient, 1=action, 2=suspense))
NETSPEED [number] - (Sets the net speed, default is 10,000)
OBJ CLASSES - (Displays a list of object classes)
OBJ GARBAGE - (Collects and purges objects no longer in use)
OBJ HASH – (Displays object hashing statistics)
OBJ LINKERS – (Displays a list of active linkers)
PAUSESOUNDS – (Pauses all sounds)
PREFERENCES – (Opens advanced settings)
RELAUNCH – (Relaunches the engine)
RENDEREMULATE [gf1/gf2] – (Lets you see how your level will look on different cards (e.g., if some of your shaders are to complicated and don’t have fallbacks))
REPORT – (Copies a report of the current game to clipboard)
SET [class variable value] – (Sets a specified class and specified variable with the specified value)
SETSENSITIVITY [number]
SETRES [WxHxD] – (Sets your screen resolution to the specified width, height, and color depth)
SLOMO 1 – (Sets the speed of the game back to normal speed)
SLOMO 2 – (Sets speed to double, Increase number to go faster)
SLOMO .5 – (Sets speed to half, Decrease to go slower)
SOCKETS – (Displays a list of sockets in use)
TOGGLEFULLSCREEN – (Toggles full screen mode)
TOGGLE SCREENSHOTMODE – (Removes all HUD for screenshot taking)
REMOVEHUD - (Also removes the HUD)
FREECAMERA [number] – (Allows you to move camera around player)
TYPE [text]
UNPAUSESOUNDS
MUTATE [mutator command here]
Spawn weapons/vehicles
Spawn Redeemer: summon xweapons.redeemerpickup (obviously there is no redeemer in ro but you can change it to one of ro's weaponry)
IMSID97298349D02A5CD2887422D6D173658B051C9B6C
- 1Summary
- 1.5Weapons
- 1.6Official Maps
- 1.8Gameplay
Red Orchestra 2: Heroes of Stalingrad (RO2) is the follow-up to Tripwire Interactive's popular FPS Red Orchestra: Ostfront 41-45. It features complex ballistics, bullet drop and penetration,authentic tanks with fully realized interiors and several other unique gameplay features. Players can chose to join the German Wehrmacht or the Soviet Red Army. Weapons in Heroes of Stalingrad look and behave realistically as authenticity is stressed heavily.
Level Design/Mapping
Squad Roles
RO2 attempts to mirror historic infantry tactics and weapon use with its 'Squad Role' system. Players can choose between several different roles with distinct load-outs. In most game modes, each role is limited in number. A team is generally made up of one Platoon Commander in charge of calling in support and guiding his team. The Commander is assisted by several Squad Leaders. These Squad Leaders manage smaller groups of players who take on the roles of basic Riflemen, Assault troopers and Machine Gunners. Marksmen are snipers that act independent of a squad. Players may also join a crew in charge of operating a tank.
Squad Role Level-up
As players earn Team-Points for killing enemy players and completing objectives, they gain levels in their current Squad Role which grant them access to different weapons and small bonuses to personal statistics such as Stamina and Suppression Resistance.
Squad Role Level-up
As players earn Team-Points for killing enemy players and completing objectives, they gain levels in their current Squad Role which grant them access to different weapons and small bonuses to personal statistics such as Stamina and Suppression Resistance. Keygen zip password recovery master key.
More information can be found in the Class Progression page.
Weapons
Bolt-action Rifles
Sub-Machine Guns
Automatic and Assault Rifles
Machine Guns and Anti-Tank Rifles
Pistols
Grenades and Explosives
Tanks
Official Maps
Infantry
Combined Arms
Tank
Weapon Level-up
Red Orchestra 2 Weapon Unlocks
Weapons level up similarly to Squad Roles and give their own bonuses after gaining more kills. Many weapons also unlock upgrades at landmark levels. Radio jingle player for mac.
Unlocks include
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- Bayonets for all rifles & the MKB assault rifle
- Different scopes for the marksman class rifles and the MKB
- Improved drum magazine for the PPSH 41 and double magazine for the MP40
- Sight hood removal for the K98 rifle
- Black hand grip for the P38 pistol
- Silencer for the M1895 Nagant revolver
A gun requires x number of kills to reach maximum level. After reaching the maximum, the stats screen will show the number of kills you needed to reach the max level with -x kills to the next level. The total kills record stays accurate.Example the K98K requires 1650 kills to reach maximum level. After reaching the maximum, the stats screen will show x/-1650 kills to the next level. (x here being the number of kills after reaching 1650 kills)
Gameplay
Progression
Players gain permanent progression in RO2 through the Honor system and class levels. Each different weapon also has its own level progression system. Honor level unlocks higher level classes while the class levels give small bonuses to the player, such as reduced recoil and higher stamina.
Red Orchestra 2 Weapon Unlocks Cheats
Game Types
The game currently features 3 different types of game types. They are:
- Territory is a wave based game type. It is a refined version of the original Red Orchestra game type.
- Countdown is a twist on traditional single life game types. Featuring one life per objective and multiple objectives per round.
- Firefight is a traditional team death match style of play
- Multiplayer Campaign strings together multiple territory maps in a grand campaign for control of Stalingrad
Realism Level
The game shipped with both action and realism modes. Both modes are similar in terms of overall gameplay but the realism mode is more hardcore with less interface helpers and many features are different between the two. There is also a custom setting that allows server admins to pick and choose between many of the features found between Normal, Realism and Classic modes.
The new Classic ModeClassic is an effort to bring back more of the old gameplay which the fans loved so much in RO:OST. Classic mode is Currently a work in progress.
Many of the differences between Realism and Relaxed Realism modes can be found here: [1] there are currently several more in the current beta build of RO 2.
Servers
Anyone can setup a server for RO2. A web interface allows administrators to change settings on-the-fly, without having to restart the server. Mutators and custom maps can be installed on a server. Some servers are ranked, which means they are running one of the stock configuration settings, while others are not. To set up a dedicated server admins must use the steam command tool tool from Valve.